Sequence Number
2
Industry
Entertainment
Banner
How 5G enabled
5G-enabled AR/VR applications providing immersive customer experiences through real-time interaction.
Data Flows
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Devices
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Description
XR devices supporting delivery of AR and VR
Other sensors can be used to collect data (e.g. video cameras and other ‘’feeler’’ type of sensors)
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Connectivity
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Description
(5G) High speed and low latency are required as most data will be time-critical
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Edge Compute
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Store data on edge as most interactions will be time critical for gaming (including personalised) settings
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Cloud Compute & Storage
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All settings data to be stored in personal storage
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Applications & Services
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Collect data such as:
Play frequency
Gaming performance
Preferences, e.g. roles
Create historical profile to be used as AI input
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Inform Decision Makers
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Standardised reports
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Support Decision Making
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Description
End of process
Application Logic
Description
Games (applications) will be required to support XR preferably via OpenXR framework.
Collect, using sensors, behavioural information of gamers.
5G enables devices to be connected with high speed and low latency wirelessly.
Description
Collect real-time data, stored in the edge for AI analysis.
Game settings will be influenced in real-time.
Description
Applications/AI Models can be developed to provide insights to professional games, e.g personal tendencies, choices, length of play to improve gaming performance.
AI models could also be developed for health factors, e.g. posture during gaming, behaviours signalling fatigue and need for a break, etc.
Gamers could leverage AI to provide guidance/assistance for decisions in a game.