Sequence Number
3
Industry
Retail
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How 5G enabled
Personalised (and potentially immersive) experiences enabled by 5G; improving overall customer experience, leading to increased revenues.
Data Flows
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Devices
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Description
Mobile phones and smart glasses that function as sensors for locational and user-consented data etc.;
Cameras and sensors deployed to identify customer purchasing behaviours
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Connectivity
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Description
Camera images
Other relevant data
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Edge Compute
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Description
Time critical interactive content running on the edge
Smartphones, smart glasses etc. could also function as edge devices
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Cloud Compute & Storage
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Description
All edge data collected stored to train AI algorithms
All data is stored at the Enterprise storage
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Applications & Services
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Description
AI (MV) to, optimize pricing, identify shopping patterns (e.g., spotting crowd bottlenecks), create personalized offers
MV also used to display immersive (AR) content direct to users’ smartphones and smart glasses
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Inform Decision Makers
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Description
Real-time interactions and personalised messages for customers in CRM base
Targeted advertising overlayed on display of smartphones and smart glasses; Bi-directional interactions enabled between retailers and their targeted audience
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Support Decision Making
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Description
End of process
Application Logic
Description
Deploy low-cost cameras at various critical locations around the store for data collection
Consumer-facing smartphone (and smart glasses) applications can be used to collect sensor data on shoppers in real-time using motion, imagery-based sensors (e.g., tracking physical and eye movement)
Relevant data will be stored either on-site or in an enterprise storage to manage multiple sites
Displays with personalised messages
Description
AI (ML) models will analyse users’ behaviours, spending and consumption patterns etc. to provide richer, targeted insights retailers. MV could be used to track eye-movement to understand shoppers’ viewing patterns
AI (ML/MV)-driven analytics could also be utilized to assess consumers’ engagement with products and in-store campaigns. These analytics will be rich sources of information for marketing teams
Description
Models could provide data to improve customer experiences:
Satisfaction levels with service personnel
Busy hours simulation to ensure sufficient service staff
Recognition of regular customer to push promotions in real-time (either via smartphone app or via XR-enabled device) based on customer-specific historical data
Displays in shop for personalised messages (e.g., pricing, etc.)
Robots for personalised messages
Expected benefits
Ability to provide personalised promotions to regular customers
Data provides insights on sources of dissatisfaction to be improved
Targeted advertising to users’ smartphones and/or smart glasses, while bridging communication gap between retailers and customers